Senior Game Designer – Unreal Engine (Project R.I.S.E)
supercell · Shanghai
Job description
About the role
We are looking for a passionate and experienced game designer who specializes in Unreal Engine to join our Shanghai studio and work on the new Project R.I.S.E. You will independently design new features and systems while collaborating with other disciplines.
Key responsibilities
- Prototype gameplay content such as mechanics, enemies, and level interactivity with minimal dependencies.
- Design and iterate on new features, game mechanics, and gameplay content, driving them from documentation to in‑engine polish.
- Collaborate with art, programming, and other teams to ensure designs are implemented correctly.
- Support overall game development with additional skills as needed.
Required profile
- At least 7 years of professional experience as a Gameplay Designer with a portfolio of combat gameplay or level content created in Unreal Engine.
- Proven ability to implement enemies, NPCs, and combat mechanics into engaging encounters.
- Proactive, independent worker who takes responsibility for their work.
- Strong cross‑discipline communication and teamwork skills.
- Self‑starter who experiments with AI and integrates it into daily tasks.
Required skills
- Unreal Engine and Blueprint.
- Level design tools and concepts, including level blockout.
- Combat AI development and familiarity with Unreal Behavior Trees.
- Unreal Gameplay Ability System (GAS) – from Gameplay Effects to Ability Modifiers.
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supercell
Shanghai